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	<title>Comments on: How I Stopped Developing Mobile Entertainment and Found True Happiness</title>
	<atom:link href="http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html</link>
	<description>Wireless mobility - Innovation - Digital convergence - mobile web 2.0</description>
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		<title>By: RubberSquid</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1043</link>
		<dc:creator>RubberSquid</dc:creator>
		<pubDate>Tue, 15 May 2007 18:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1043</guid>
		<description>Morten,
Your post resonates with us too.
We recognised the need to stay off portal when negotiating a contract with one of the UK big 5 - a contract we never executed - if we had, we would not only have lost control of our brand but would have had to indemnify the licensee against just about everything you can think of. The alternative is a long hard slog, but worth it if you can survive.
</description>
		<content:encoded><![CDATA[<p>Morten,<br />
Your post resonates with us too.<br />
We recognised the need to stay off portal when negotiating a contract with one of the UK big 5 &#8211; a contract we never executed &#8211; if we had, we would not only have lost control of our brand but would have had to indemnify the licensee against just about everything you can think of. The alternative is a long hard slog, but worth it if you can survive.</p>
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		<title>By: Morten Hjerde</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1042</link>
		<dc:creator>Morten Hjerde</dc:creator>
		<pubDate>Mon, 14 May 2007 18:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1042</guid>
		<description>It seems like mobile games does not have a &quot;long tail&quot;. Not yet anyway. Mobile games are very much &quot;the short head&quot;.
It may be due to the short &quot;technical&quot; lifespan. After 3 months you need to support another 10-20 handsets, and as we all know, you need to test on most of them and a couple may need yet another SKU.
The other reason, at least here in my neck of the woods, is that the operators mainly sell over the mobile portals (wap/xhtml). Due to screen size, the portal will display maybe 3 games, and those 3 games are the ones that will sell. We know that gamers are very different, but I have not seen any portals that try to adjust their offers to customer preferences. I like logic and puzzle-type games, but even after buying almost every puzzle game on the portal, they don&#039;t seem to get the message :-) Maybe the portals could take a lesson from Amazon.
I really hope that some time in the future independent portals are able to overcome the technical complexities of delivering and charging mobile content internationally.
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		<content:encoded><![CDATA[<p>It seems like mobile games does not have a &#8220;long tail&#8221;. Not yet anyway. Mobile games are very much &#8220;the short head&#8221;.<br />
It may be due to the short &#8220;technical&#8221; lifespan. After 3 months you need to support another 10-20 handsets, and as we all know, you need to test on most of them and a couple may need yet another SKU.<br />
The other reason, at least here in my neck of the woods, is that the operators mainly sell over the mobile portals (wap/xhtml). Due to screen size, the portal will display maybe 3 games, and those 3 games are the ones that will sell. We know that gamers are very different, but I have not seen any portals that try to adjust their offers to customer preferences. I like logic and puzzle-type games, but even after buying almost every puzzle game on the portal, they don&#8217;t seem to get the message <img src='http://www.opengardensblog.futuretext.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Maybe the portals could take a lesson from Amazon.<br />
I really hope that some time in the future independent portals are able to overcome the technical complexities of delivering and charging mobile content internationally.</p>
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		<title>By: Mayank</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1041</link>
		<dc:creator>Mayank</dc:creator>
		<pubDate>Tue, 08 May 2007 10:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1041</guid>
		<description>Morten, Good write-up.
I am also a mobile developer (http://www.bluxone.com). It really sucks how this industry is in such a strangle-hold of operators, portals, etc.. As of today, it just looks so impossible for a software creator to reach his customers without these people eating away his money/brand etc.
It seems like a good move to concentrate on enterprise mobile software than on the hobbyist market.
Good luck.
</description>
		<content:encoded><![CDATA[<p>Morten, Good write-up.<br />
I am also a mobile developer (<a href="http://www.bluxone.com" rel="nofollow">http://www.bluxone.com</a>). It really sucks how this industry is in such a strangle-hold of operators, portals, etc.. As of today, it just looks so impossible for a software creator to reach his customers without these people eating away his money/brand etc.<br />
It seems like a good move to concentrate on enterprise mobile software than on the hobbyist market.<br />
Good luck.</p>
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		<title>By: Rocco</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1040</link>
		<dc:creator>Rocco</dc:creator>
		<pubDate>Mon, 07 May 2007 18:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1040</guid>
		<description>thanks morten for sharing your insights! i&#039;m glad to be in a similar position like you are now (we&#039;re in fact creating a social network-esque service) and i hope your expectations will come true and it will drive mobile data use.
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		<content:encoded><![CDATA[<p>thanks morten for sharing your insights! i&#8217;m glad to be in a similar position like you are now (we&#8217;re in fact creating a social network-esque service) and i hope your expectations will come true and it will drive mobile data use.</p>
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		<title>By: Adrian</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1039</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 07 May 2007 17:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1039</guid>
		<description>Interesting read.
</description>
		<content:encoded><![CDATA[<p>Interesting read.</p>
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		<title>By: Oaf</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1038</link>
		<dc:creator>Oaf</dc:creator>
		<pubDate>Mon, 07 May 2007 13:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1038</guid>
		<description>There may be a good future in mobile applications and games, but not for the people making them.
</description>
		<content:encoded><![CDATA[<p>There may be a good future in mobile applications and games, but not for the people making them.</p>
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		<title>By: Stephen</title>
		<link>http://www.opengardensblog.futuretext.com/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html/comment-page-1#comment-1037</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Mon, 07 May 2007 06:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://dev5.indigocontenthost.co.uk/archives/2007/05/how_i_stopped_developing_mobile_entertainment_and_found_true_happiness.html#comment-1037</guid>
		<description>I have been developing mobile games and i strogly feel taht The mobile game market is completely overrun by movie properties. In fact, the most popular games are almost always related to a product endorsement. But see there are new reslers like www.youpark.com are coming in depicting there still a good future in mobile applcations and games.
</description>
		<content:encoded><![CDATA[<p>I have been developing mobile games and i strogly feel taht The mobile game market is completely overrun by movie properties. In fact, the most popular games are almost always related to a product endorsement. But see there are new reslers like <a href="http://www.youpark.com" rel="nofollow">http://www.youpark.com</a> are coming in depicting there still a good future in mobile applcations and games.</p>
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