Wishing you all a Happy Diwali!
Image source: http://events.stanford.edu/events/13/1301/diwali%20diya.jpg
Wireless mobility - Innovation - Digital convergence - mobile web 2.0
Wishing you all a Happy Diwali!
Image source: http://events.stanford.edu/events/13/1301/diwali%20diya.jpg
By Dr Paddy Byers
C Enrique Ortiz pointed out the latest W3C mobile content initiative, WICD Mobile 1.0. It is based on the generic Web Integration Compound Document (WICD) specification, which is a way of combining content in multiple disparate markup languages (eg SVG and XHTML) into a single entity that can be navigated seamlessly and in which scripts in each part can (in principle) gain access to the DOM of the containing or contained entities. The WICD Mobile variant is essentially just a profile, demanding certain XHTML and CSS capabilities, certain SVG capabilities, and certain DOM and scripting capabilities including XMLHttpRequest.
This specification simultaneously overcomes several problems that are faced when trying to implement applications or services using the constituent technologies standalone. Until now, SVG (Tiny) on mobile had in practice been limited to an asset format (ie a way of delivering scalable images as an alternative to bitmaps) because limited scriptability meant that it could not support application development in its own right. Similarly, a vector graphics capability overcomes the drawing limitations of XHTML and CSS, especially when creating content that needs to adapt to multiple screen sizes. WICD mobile, in principle, is therefore able to combine the visual richness and interactivity of Flash Lite and the asynchronous connectedness of AJAX, all based on the browser delivery platform. It could be said that this is the W3C’s answer to Flash Lite as a mobile application development platform; the ultimate environment for mobile web apps and mashups.
So, what are WICD’s strengths and weaknesses relative to Flash Lite and will it succeed?
The key technical difference is that there is no timeline and no frame-based animation as there are in Flash. Instead, apps would essentially work the same way as AJAX scripted XHTML apps, being primarily event-driven through input events and network events, except that there is a richer set of rendering tools available and support for scripting of composite vector graphic entities. Flash components (supported in Flash Lite 2.0) would be essentially analogous to WICD-M widgets.
WICD-M potentially supports better integration with platform features – eg leveraging platform (and hence hardware-accelerated) multimedia systems instead of proprietary formats as with Flash; and the embedding of arbitrary scriptable entities within a DOM in principle allows platform services to be accessed in a more scalable way than is possible with the frozen and inflexible Flash Lite platform APIs.
Flash Lite already has a head-start, and its deployment onto the latest Nokia phones has stimulated a development community to explore its potential; WICD mobile, on the other hand, isn’t supported by any mobile browser yet, and even rich XHTML (including competent DOM, javascript and XMLHttpRequest) has very limited support.
However, the biggest advantage that Flash has is the content development toolchain and its associated development community. Powerful tools are the key to unlocking the potential of the vector graphics environment – and this is the true power of what Adobe is bringing to mobile with Flash Lite. There is simply nothing comparable for WICD mobile; until there is, its progress in attracting content developers is likely to be very slow, and this will inevitably impact its proliferation into mobile.
As many of you know from my previous blogs/posts, I have visited /spoken in Korea a number of times and in general am favourable to what is happening there. Same applies to Japan – though I have never been there.
However, on my last visit to the USA, I had an interesting experience.
I was discussing the MySpace Helio venture with an insightful entrepreneur in Santa Clara when he mentioned the phrase (which I had not heard of till then) :
What happens in Vegas – stays in Vegas
He then went on to explain (what is perhaps a phrase now deeply entrenched in the American psyche) – about and ad campaign with the same strap line.
It apparently shows a number of ‘sober/ordinary’ folk – (if that’s the right word to use here) – , going to Vegas/having a wild time and then coming back home to their ordinary selves
The strap line says ‘what happens in Vegas – remains in Vegas’ i.e. all the fun you have had remains there!!
The phrase, it seems, is widely used to indicate things which are popular at a particular location but never seem to expand beyond that location.
For example: in case of Billy Crystal.Having hosted the Oscars in 1990, 1991, 1992, 1993, 1997, 1998, 2000 and 2004 – that’s what people associate him with . In 2006, he wisely turned the ‘opportunity’ down but was it too late? Had he been vegassed? i.e. he can’t break out of the niche(forever pigeonholed?)
Now, my friend mentioned specifically in context of the MySpace/Helio deal (which involves the Korean operator SK Telecom),
‘What happens (technologically – especially in context to IT/Telecoms) in Korea/Japan – stays in Korea/Japan!’
At first, I was proposing the counter argument.
But then I think perhaps he may well be right!
It’s harsh, but could it be true?
(Note this argument applies to software, telecoms and IT – and not standalone devices etc)
Today, in Europe, we have high levels of Broadband, WiFi and 3G.
More importantly, we have relatively open standards.
Thus, much of the innovation we see in Japan and Korea may well arise EARLY due to closed proprietary standards BUT will stay there for ever (la – Las Vegas).
Hence, other countries like the UK may get them a bit later for instance train ticketing via SMS.
Other than DMB from Korea, I don’t see much on the horizon. Even there, I saw a demo of (rival technology) DVB-H at the Symbian smartphone show at the Texas Instruments stand and that seems to almost as good as the video I have seen in Korea.
So, considering translations, cultural factors, walled gardens, closed /proprietary standards in Japan and Korea: I have to agree that he has a point
What do you think?
Korea and Japan may be great places to see what is happening but …
Should you be thinking of Vegas on your next flight to Tokyo or Seoul?
(PS: my views on Helio is a whole different post! Suffice to say: I tend to agree with Om Malik and also my friend’s assessment)
A fantastic article from Chetan Sharma .. enjoy! rgds Ajit
Introduction
Mobile Marketing and Advertising is the new “it” in the industry. All the three recent industry shows (MES, MECCA, and CTIA)[1] in LA last month were buzzing with the potential of mobile advertising. For carriers, who until now had not paid attention to this evolving sub-segment, have started to organize internally to be the clearinghouse and magnet for agencies and advertisers. The advertising agencies and big brands have started to throw MDF[2] dollars at experimenting with this new medium called mobile. Analysts have started predicting billion dollar markets by 2010[3]. The ecosystem has also started shifting and new alliances are being probed and tested for positioning. Is mobile marketing going to be another over-hyped industry segment or will it actually help generate revenue, drive exits for VC investments, enhance content value-proposition, and most importantly, deliver value to the consumers? This article discusses the elements that are critical for the long-term viability of the mobile advertising and marketing industry.
How big is the market?
To get a grip on the potential market in the US or Western Europe, we take a look at Japan[4] as the harbinger of what’s to come in this space. According to Dentsu, mobile advertising revenues for 2006 will be approximately $373M or close to $3.8 per subscriber (for the year). By 2009, this number is likely to scale to over $6/sub/year[5] (Figure 1). According to InfoPlant, almost 60% of the Japanese consumers use mobile coupons and discounts more than once a month[6]. The US market is just starting to get organized and move from SMS marketing to mobile/local search marketing, interstitials, in-content ads, banner ads, etc. In 2006, US will do less than $1/sub (for the year) in mobile advertising revenues, bulk of which will be SMS marketing. Europe is also slowly waking up to the possibilities around mobile ads and has been experimenting with some clever business models such as Operator “3” subsidizing usage and phones in lieu of advertising on the phone. These models are also being offered in the microenvironments of downloadables, subscriptions, video streams, etc.
Figure 1. Mobile Advertising Revenue Growth in Japan[7]
It is apparent that due to the availability of context, immediacy, and personalization, mobile has significant advantages over the other channels as an advertising medium.
The potential is clearly there but how long will it take to reach a critical mass? How many years before the industry cracks $1B? $10B? For reference, it took 2, 4, and 5 years for Broadcast, Internet, and Cable advertising respectively, to cross the $1B revenue mark; 5 years for Internet and Broadcast advertising to cross the $5B mark. None of them crossed $10B mark in their first 10 years of existence[8] (Figure 2). Will mobile be any different? Instead of being a blip in the advertising revenue stream, when will the mobile segment start rivaling revenues generated from advertising on Internet, Radio, Newspaper, and TV? Can it? If yes, what does it take to get there? What technical, business, and legal issues need to be addressed before agencies have dedicated staff to tackle mobile advertising and real dollars instead of MDFs as part of the budgeting exercise? Finally, who will be the dominant players controlling the ecosystem five years from now?
Figure 2. Annual Ad revenue growth in broadcast, cable, internet in the first 11 years[9]
Technology Requirements
First, let’s discuss the technology piece. As we have seen in Japan and Korea, higher processing power handsets and 3G pipes play a significant role in the adoption of rich advertising content. If an ad is non-intrusive, delivers value, and is relevant to the consumer; there will be a higher propensity of adoption vs. when after 45 seconds of “connecting to server” screen, an ad rears its ugly head to slam in the face of an already frustrated consumer. In the US, 3G is being adopted fairly aggressively and when Cingular picks up pace with its WCDMA/HSDPA deployment, growth is going to accelerate into 2007. By 2008, 3G penetration will reach over 25%[10]. Adoption of Smartphones is also increasing (Figure 3). With Motorola’s Q and RIM’s Pearl, price point is getting near mass-market consumption levels. By next year, we will start seeing $100 smartphones. In the US, 25% of the converged devices sold during the first half of 2006 were 3G devices. This is up from just 3% in 2005. User interfaces are also getting better. UIOne, MYDAS, Flash, Screen 3, 1mm, and other proprietary solutions are extending the possibilities. In terms of options, there are different channels available – SMS, MMS, Search, Browser, Games, Video/TV, etc. each with its pros and cons and maturity level in the market (Figure 4 and 5).
Figure 3. Expected lifecycle of various key technologies in the US[11]
Figure 4. Mobile advertising channels[12]
Most of the effective mobile advertising and marketing will be search driven – whether it is based on declared intent from the user or passive impressions based on user’s context, history, and preferences. Google is an example of the former while Amazon is a brilliant case study of the latter. Local search and advertisements will be a significant part of the equation. As Mark Anderson, CEO of Strategic News Service[13] recently quipped in his recent column “Searching for Transactions”, “Search isn’t about advertising, it’s about shopping, which is why the advertisers have to be there”. It is truer in the mobile environment. Astute advertisers realize the proximity and intimacy of the medium and already conjuring up clever ways to engage the consumer. Service providers with good “mobile” search engine technology will be at competitive advantage as they build a strategic framework to address the bigger opportunity.
Figure 5. Consumption of various services in key western nations[14]
For mobile advertising to be successful, one needs “reach”, “purity”, and “analytics” (Figure 6). Reach is how many “real” customers do you have? Purity is the “quality” of information on the customers. Name and address just don’t cut it. Analytics is matching users interests – implicit and explicit, context, preferences, network and handset conditions to ads and promotions in real-time. Not just bucketing a user in a group and giving them a number but understanding the user in every way possible and customizing every single interaction, every single push, every single imprint, and every single promotion to the finest degree possible.
So, who has the reach? Clearly, carriers with millions of billing relationships currently have the tightest relationship with the end-customer in this ecosystem and has the most relevant transactions to build a good customer profile fingerprint[15]. On the other end are the Internet brands like Yahoo, Google, and MSN with over half a billion unique visitors each. Other important players include giants like Amazon, EBay, Myspace, Youtube, Skype, AOL, and Paypal.
Figure 6. Mobile Advertising and Marketing Framework
The internet brands have good reach but limited purity. Purity is about good profile data. The customer profile information that Internet players have assimilated doesn’t really always translate well into a view of a customer’s interests and preferences. They can and will build a direct relationship with consumer but it will take time and has to overcome some technical and business hurdles.
Finally, one needs the analytical framework. The goal of the framework is to capture the behavior and interests of the user while they are browsing, shopping, interacting with a variety of applications and content, and even simply calling 1-800-Flowers. This knowledge mixed with the explicit profile helps enable build characteristics and traits of users on a mass scale. Once the segmentation and understanding of the user is fine-tuned, the gathered knowledge can be continuously applied to enhance the user experience while they are interacting with their mobile phone by targeted promotions and offers sent to the user, and mobile advertising can be enabled such that it adds value to the user experience.
In terms of platforms, there has been a lot of activity on building backends, but little progress on the front-end where it matters the most. What is absolutely needed is an easily accessible control framework for “permission advertising/marketing” so that the user can selectively or globally switch-on or off the types of ads/promotions they would like to entertain and when. We need a SIP/Presence like capability that works across all apps and services and is as universally accessible through open APIs. Mobile advertising is not just all visual either. It can interact with the customer while they are on hold or support free 411 or premium services or can be integrated with podcasts, essentially finding clever ways to provide ad/promotion content in exchange for something that provides value to the end-user. The context engine combines various inputs and uses location and other contextual information to package information before it is pulled or pushed to the consumer. This is true for all the application areas such as portals, storefronts, local search, mobile search, off-net access, and other applications.
The value chain
As the convergence continues, the mobile ecosystem keeps shifting. Currently, the mobile advertising chain consists of the following main segments (Figure 7):
Campaign Sponsors American Express, P&G, GE, Toyota, etc.
(Advertisers)
Marketing Agencies Ogilvy, Universal, Carat, Mindshare, etc.
Enablers ThirdScreenMedia, Admob, MobiTV, Enpocket, Rhythm NewMedia, Medio, ActionEngine, Screen Tonic, Google,
Yahoo, Fast, Tellme, MSN, Infospace, etc.
Content Provider CNN, Disney, Yahoo, YouTube, ESPN, Mixxer, Intercasting, etc.
Aggregators mBlox, Infospace, WSC, etc.
Carriers Sprint Nextel, NTT DoCoMo, Vodafone, Telefonica, Verizon, Cingular, Virgin, amp’D, Clearwire, etc.
Consumers You and Me
For each of the participants, there are some inherent benefits, specifically,
For the carrier, it is an excellent way to build loyalty and “stickiness”. It is also a way to take the saturated levels of data users to another level by subsidizing premium content and even transport costs by advertising thus lowering the barrier-to-usage. However, the carriers need to balance the influx of users and data traffic with the potential for additional revenues. Spectrum is still limited and it needs to be used wisely in any strategic scenario.
For the user, relevant (opt-in) and targeted advertising and promotions deliver value. In all recent surveys, the number of users willing to pay for the Mobile TV service is a very small fraction of the number of users who want to use the service. With advertising, they can afford more and start enjoying the full capabilities of their handsets.
Figure 7. The emerging mobile advertising value chain[16]
From an advertiser’s point of view, mobile provides unparalleled reach and a reliable and fairly accurate measurement tool. The ad/promotion system should have the capability to create promotions at national and local level (city, zip code, location) and everything in between. The system needs to support extensive querying and segmentation capability to design sophisticated campaigns for e.g.
· Give me users who are most likely to purchase a new ringtone from Usher.
· Give me users who are Pop aficionados, have coke as their favorite cola, wear Nike shoes, single, living in large metro areas on the east coast, income level above $120K, have ARM11 or higher devices, and have responded to at least 50% of ads in the past 2 months.
For evaluating the mobile medium, advertisers are using the same criterion as they have used for other channels, namely:
Reach – how big is the audience esp., unique and regular visitors?
Purity – how good is the user profile information?
Frequency – how often is the audience exposed to advertisements?
Performance – what’s the quantitative measurement criterion to determine effectiveness of the campaigns?
Advertising inventory – what’s the availability of ad slots on premium properties?
Advertising units – what’s the size and shape of advertising content?
Tools – what kind of tools are available to run the lifecycle of a campaign? How does mobile advertising fit into the larger advertising budgets and planning?
For content providers, both big and small, it offers an ability to go direct in addition to working with carriers on revenue-sharing arrangements. If a content-providers has traction and user profile data for a few million loyal subscribers, advertisers would love to talk to you. But, as we discussed earlier, it comes down to reach and purity of the subscriber base.
Risks
While the potential is immense, there are also significant risks and potential challenges that need to be tackled before the industry evolves into a vibrant advertising medium. The prominent amongst them are privacy and data security. Once you start mining user data, significant profile information can be developed. Then how that information is used and by whom becomes an issue, and a significant legal minefield. In addition, if the industry doesn’t want regulators to get involved, the security policies and procedures need to be in place to protect the data from theft or misuse. Next, the advertising ecosystem needs to be fostered so that everyone in the value chain benefits relative to their contribution.
Some people have compared the advertising ecosystem to lions (advertisers) and antelopes (consumers), where you need enough antelopes to attract the lions but not enough lions that you scare away the antelopes[17]. As Omar indicates in his article, advertising needs to align the interests of different players in the value chain to keep plenty of antelopes around the watering hole. As we have seen time and time again, if the ecosystem is healthy, segment thrives otherwise it is relegated to slow growth or the interest dissipates altogether. There needs to be a good balance of power between advertisers, content providers, carriers, and consumers.
Value-chain dynamics
It is clear that mobile advertising and marketing has big potential if certain technical and business requirements are met and industry strives to take into account the user considerations that matter the most. But, which players will dominate and control the ecosystem. Without a doubt, carriers have the purest profile information available, but can they execute their strategies? Well, they have approximately 3-4 year window. Once 3G and Smartphone penetration curves collide and pass 20-30%, if the carriers haven’t built a good mousetrap (value proposition) by then, all bets are off. Different dominant players will start to emerge, as it will get easier for Internet and traditional brands to build direct relationships with a good proportion of the subscriber base. It is also possible that in some geographies carriers and brands will work closely to establish a tight service offering and equitable revenue split. Role of savvy brands like P&G who are generally ahead of the curve on most technology trends is going to be important. Brands and service providers who are able to integrate user experience across channels will benefit the most (Microsoft will be a strong player in cross-channel advertising). There is real value in understanding user behavior on the Internet and mobile and cross-leverage in a) building a solid profile fingerprint and b) using it to push content.
Then, there is the whole world of off-net advertising and marketing. Carriers are increasingly playing a lesser role in that segment. But the market is very fragmented amongst hundreds of content providers and mini-aggregators. They only have a piece of the (reach and purity) puzzle and hence the analytics they apply will be limited in scope. Could they collaborate to work to leverage each-others strength? Certainly. Can the user profile information be available as a web service (with user’s permission of course)? Sure. Can carriers start to offer that to trusted providers in exchange for revenue-share? Possibly. There is clearly enough room for experimentation in both technology and business models arena of this nascent industry segment. Finally, ads and promotions should be “super-distribution-friendly” (across carriers and devices) meaning — treat ads and promotions like content that can be passed around “easily.”
Conclusion
It is quite clear from the industry trends that mobile industry (especially in the US) is moving from an emerging state to a more interactive and immersive application and services environment. By 2011, advertising industry will be close to $600B. Can mobile start to increase its revenue share from its current levels of less than 0.2% to 2-5% by then? Since this medium can provide context, immediacy, and personalization, the answer is yes. However, there are technical, business, and legal hurdles to be crossed before the industry becomes a thriving institution.
Until then, stay tuned to our commentary on the shifts and turns in the ecosystem.
Acknowledgements
My thanks to Sunil Jain, Victor Melfi, Amar Patel, Anne Baker, Sarla Sharma, Shawn Conahan, and Subhadeep Chatterjee for their valuable assistance with the article.
——————————————————————————–
[1] Coverage of fall shows (2006) is available here.
[2] Market Development Funds (MDF) are typically allocated for new media activities.
[3] In a recent report, Informa estimated that the mobile advertising market is going to be worth $871m this year, and will jump to $11.35bn in 2011.
[4] Japan is the second largest advertising market in the world behind US. Japan is also the first country to exceed 50% 3G penetration earlier this year.
[5] Source: Dentsu, Chetan Sharma Consulting
[6] Source: http://www.wirelesswatch.jp//modules.php?name=News&file=article&sid=2021
[7] Source: Dentsu, Chetan Sharma Consulting
[8] Year 1: 1995 for Internet, 1980 for Cable, and 1945 for Broadcast TV (Source: IAB).
[9] Source: IAB Internet Advertising Revenue Report, 2005 Full Year Results, PriceWaterhouseCoopers
[10] For a more exhaustive discussion on 3G, please visit “3G : Hitting the Mass Market”
[11] Source: Chetan Sharma Consulting
[12] Source: Chetan Sharma Consulting, Q206
[13] http://www.tapsns.com
[14] Data Source: M:Metrics, Aug 2006
[15] While carriers have the most pertinent data on the users, it resides in disparate locations and very few have realized the long-term value of such an exercise.
[16] Source: Chetan Sharma Consulting
[17] “Lions and Antelopes in the Advertising Ecosystem”, Omar Tawakol, Revenue Science
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I had a great time at the Symbian smartphone show today. I spoke about Mobile Web 2.0 and Mobile Ajax at the social media seminar in the afternoon. After communicating on email, it was great to meet David Wood – Symbian VP for the first time. Many thanks to David Wood and Clare Williamson(Informa) for all the help and organization today. It was nice of David to say good things about our book Mobile Web 2.0!
It was also interesting to see two companies who are doing some interesting work in the mobile web 2.0 space : Lampdesk and Shozu. I shall be blogging about these soon
Finally, it was great to meet fellow Web 2.0 workgroup member Oliver Starr of Mobile Crunch and also Rafe Blandford of allaboutsymbian, Caroline Lewko of WIP Connector
If you attended either my talk in the afternoon or my panel discussion, please email me to keep in touch at ajit.jaokar at futuretext.com
The carnival of the mobilists No 49 is at Mobile opportunity(Michael Mace’s blog. Michael has been kind enough to include my post about The mathematics of web 2.0 (although it is not ‘mobile’). Thanks Michael.
The mobile 2.0 event in San Francisco promises to be a great event. There are many people who I know and respect who will be there. Tony Fish (co-author of Mobile Web 2.0) will be speaking. So will my good friend (and very clued on person ) Judy Breck. Oliver Starr from mobilecrunch is also speaking as is Charles McCathieNevile from Opera. Dr Paddy Byers who blogs on OpenGardens will also be there as will Rudy De Waele
All organised by the ever efficient Daniel Appelquist who founded and co-organises MoMo london
The other speakers are great too
So, if you can be there .. say Hi to all these wonderful people
I met Jesse James Garrett when we both spoke at Ajax world expo (thanks to Jeremy Geelan – Group publisher of sys-con media for the intro!).
No prizes for guessing that we were discussing Ajax – more specifically Mobile Ajax.
I have talked about Mobile Ajax before on my blog and as many of you know, I believe in the power of Mobile Ajax to transform mobile data applications and to overcome some of the limitations we see today in the industry. Specifically so, in context of full browser applications i.e. browsers following the Web standards as closely as possible.
I mentioned to Jesse that I would be happy to explore Mobile Ajax in my blog and Jesse was kind enough to agree to comment on what we find.
So, watch out for a series of Mobile Ajax blogs
Most people take a very simplistic view of Mobile Ajax – generally leaning towards ‘Google maps on Mobile devices’.
That can be best described as ‘limited thinking’
Architecturally, what I am discussing is a bit more complex. This recent wired article about Information factories/ Internet cloud architecture or the dawn of the petabyte era provides a hint.
It’s a bit verbose but the synpopsis is
The desktop is dead. Welcome to the Internet cloud, where massive facilities across the globe will store all the data you’ll ever use.
I believe that the combination of cloud arcthiecture(driven by cheap storage) coupled with the capacity of Mobile Ajax has a lot of potential to create rich applications (by both carriers and Service providers).
The only company I know at the moment who is doing something similar in this space is Soonr. I would be interested to hear from you if you are doing some interesting work on Mobile Ajax
Watch this space!
In the last two weeks, I have had the opportunity of meeting many readers of Mobile Web 2.0 in the States.
In general, when people see the book, the first impression is : Its 335 pages! That’s a lot to write (and read!) on a relatively new topic
So, why was it written in the way it was?
Today, with the acquisition of YouTube by Google, Web 2.0 is truly on everyone’s radar.
But not so long ago, that was not the case!
When we (Ajit and Tony) first started writing about Web 2.0 and Mobile Web 2.0, Web 2.0 was still deemed a buzzword (to put it mildly!) . Thus, from our point of view, it was necessary to write a truly comprehensive work if we were to be avoid being labelled as piggybacking on a buzzword.
For us, Web 2.0 was great! It provided us a lexicon to understand the evolution of the Web from the Dot Com era to a new, user generated content, era.
Essentially, our approach has been to build on the foundation of Web 2.0 laid by Tim O Reilly in the seminal document What is Web 2.0 and then extend it to restricted devices (mobile devices)
In retrospect, this was not an easy task.
Extending Web 2.0 across mobile devices is not as simple as ‘browsing the Web from mobile devices’. You have to consider the unique elements of mobility (for example a restricted user interface) and other factors.
You also have to extend the idea of user generated content to mobile devices. In other words, when we are talking of Mobile Web 2.0, we are talking of applications tending to user generated content(and not traditional applications like games and ringtones)
All this took 335 pages because we assumed no knowledge of the Mobile data industry. This means we have to cover Web 2.0 from first principles, Define what is Mobile Web 2.0 , discuss the unique factors pertaining to mobility and finally use all of this to discuss new business models for the Mobile data industry.
Thus, the book comprises three parts:
Part One : Covering Web 20, The seven principles of Mobile Web 2.0 and user generated content
Part Two : Factors unique to mobile devices including Mobile TV, mcommerce, IMS etc and
Part Three : Covering business models
Similar to the seven principles of Web 2.0, we also captured Mobile Web 2.0 in seven principles
These include:
1) Mobile content and the changing balance of power (The power of user generated content)
2) I am not a number, I am a tag (The impact on the telecoms industry’s management of numbers)
3) Multilingual mobile access (The power of mobile phone to transform societies .. )
4) Mobile web 2.0 and Digital convergence (Mobile web 2.0 is a driver to digital convergence)
5) The disruptive power of Ajax and mobile widgets
6) Location based services and Mobile web 2.0 (LBS has never quite taken off. Will mobile web 2.0 help?)
7) Mobile search : Much more than Google on your mobile phone.
That’s the approach in a nutshell!
Any comments welcome and many thanks to readers who have blogged about the book and given us feedback
Open Gardens is published by futuretext
Recently, the OpenGardens blog was rated amongst the top 10 mobile blogs as per technorati stats.
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